Admin Login
Staff access only.
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Staff access only.
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Role-gated staff operations · Safe pre-payment mode
Logged in.
Staff session active. Use the section tabs above to keep the panel focused.
Backend, Nginx, catalog, auth, admin, and pending handoff visibility. This is read-only and does not touch the game gateway.
No health data loaded.
Fast account views for new registrations, online members, oldest accounts, newest accounts, and top spenders.
New website accounts registered during the last 24 hours. This is separated from the full member directory so new testers are easy to spot.
No new-member view loaded.
Search all registered accounts and switch the sort without scrolling through unrelated admin tools.
No members loaded.
In-game Chief profile, account state, rank controls, and purchase/top-up history.
Select a member.
Creates isolated Lane 3 test handoffs and verifies duplicate suppression, retry safety, failed retry, rejected fail-closed behavior, and pending_game_backend safety.
Not run.
Creates isolated Lane 3 test accounts and verifies registration, duplicate prevention, password verification, token verification, account linking, duplicate-link protection, and banned-account fail-closed behavior.
Not run.
Creates safe Lane 3-only fixture accounts for guest, unlinked, linked, previous purchase, and replay-blocked store states. No payment is enabled and no inventory is granted.
Not run.
Blocked/candidate/unresolved rewards stay out of delivery until item IDs and ownership semantics are proven. This queue is review-only and cannot grant inventory.
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Read-only proof for account state, player link, pack ownership limits, pending handoffs, replay blocking, and reward resolution state.
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Create redeem/gift codes from verified catalog items. Cosmetic/candidate entries appear in search for visibility but stay blocked until Lane 1 implements ownership semantics.
Total Items: 0 / 20
Decoded item/resource index used by gift-code reward search.
Mail-first handoffs only. Retry requeues the same handoff/idempotency key; reject blocks delivery. No gateway calls or direct inventory grants happen here.
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Admin/provider review for crypto orders. Confirming a sandbox payment creates a signed purchase event and pending game-backend handoff only.
No crypto orders loaded.
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Automatic VIP 12 feature. Admin tools here are for monitor/test only, not manual unlocks.
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Ready.